Purpose
Kansei Engineering was first developed by Japanese scholars. It emphasizes the transformation of human emotions, perceptions, and subjective experiences into scientific methods that can be analyzed and applied to design. Over time, it has gradually expanded into fields such as Product Design, Human–Computer Interaction (HCI), and User Experience (UX). The Taiwan Institute of Kansei has actively promoted Kansei Engineering and Emotion Research, both of which have become increasingly important academic trends in the fields of design and art research.
In the 2020s, Generative AI has experienced explosive growth. Particularly around 2022, models represented by ChatGPT, DALL·E, and Stable Diffusion significantly enhanced the quality of content generation, transforming AI from an “analytical tool” into a “creative tool.” AI is now capable of generating text, images, audio, and even code, thereby reshaping knowledge production and design processes. By 2023, AI technologies had become increasingly mature, and generative AI tools such as Adobe Firefly, Leonardo.Ai, Midjourney, and Gemini were widely adopted in the fields of design and art.
In the future, Artificial Intelligence will no longer be regarded merely as a computational tool oriented toward logic and efficiency. Instead, it will gradually evolve into an intelligent interactive partner equipped with emotional understanding and contextual awareness. Through the integration of research related to Kansei Engineering, AI systems will be able to learn and interpret subtle emotions and subjective feelings embedded in language, tone, and interactive processes. Generative AI combined with Kansei research will move beyond the traditional “command–response” mode of interaction and develop generative mechanisms capable of emotional resonance. Such Kansei AI can not only enhance users’ sense of engagement and satisfaction, but also contribute to the establishment of more natural, intuitive, and empathetic Human–AI interactions.
On the other hand, the integration of Kansei research and artificial intelligence also offers new interpretations and developmental directions for the relationship between virtual and real worlds. In the past, most Kansei research focused primarily on the simulation and extension of individual senses, such as vision or touch. However, driven by emerging Human–Computer Interaction technologies, future interactive experiences will move toward multi-sensory integration. By combining multiple forms of sensory information, including vision, hearing, touch, and even smell and spatial perception, AI systems will be able to construct more realistic and immersive interactive contexts, allowing users to transition between virtual and physical environments in a more natural and seamless manner. Furthermore, with the support of AR and VR technologies, designers will be able to conduct real-time adjustments and Kansei evaluations within integrated virtual–physical environments, thereby improving the accuracy and efficiency of design decision-making.
Expected benefits
In era of rapid development of AI, 2026ICTIK aims to explore how Kansei AI can enable the outputs automatically generated by generative AI to possess “emotional resonance” and better respond to people’s psychological needs. At the same time, by integrating Kansei AI with Generative AI, this conference seeks to examine issues related to the virtual and real worlds, and to propose diverse research perspectives and applications. This conference will also bring together domestic and international experts and scholars to exchange ideas and discuss the various transformations brought about by the integration of Generative AI and Kansei AI. It is expected to generate benefits across the industrial, governmental, and academic sectors, enhance the momentum of design research and development, and promote the mutual integration of Generative AI and Kansei AI, thereby enabling digital technology and innovative design to reach an international standard. For academic research, the conference will not only gather cutting-edge research outcomes and promote scholarly exchange, but also provide future directions for the industrial application of Generative AI and Kansei AI in innovative design, encouraging industries to invest in research and development as well as technological upgrading. For government agencies, the conference will help promote research on the virtual and real-world applications of AI in the field of design, serving as a valuable reference for the formulation of related industrial and educational policies.
Regarding the paper publication plan, two best papers will be selected from each theme and recommended for journal publication in the Journal of Kansei.
Sub-themes
A1 | Cognitive Kansei
Kansei studies, user cognition, design psychology, human factors design, sensory studies, and related topics.
A2 | Design Kansei
Product design, cultural and creative design, cultural crafts,
visual communication, communication design, multimedia,
color, materials, and related topics.
A3 | Lifestyle Kansei
Food and beverage, leisure, tourism, music, public issues, education, healthcare and caregiving, aging society, business marketing, creative industries, and related topics.
A4 | Environmental Kansei
Regional revitalization, environmental and spatial design, exhibition design, architecture, urban planning, urban and rural design, green engineering, and related topics.
B1 | AI for Design
Product design, visual communication, spatial design, animation, audiovisual creation, digital media, technological art, and related topics.
B2 | AI for Virtual–Physical Integration
Virtual and augmented reality, digital games, embodied interaction design, human–computer interaction,
AI intelligence, and related topics.
B3 | AI for Services
UI/UX, experience design, service design, design management, social design, sustainable design, and related topics.
B4 | AI for Education
University Social Responsibility (USR) and design education, design thinking, design history, design theory, tool applications, and related topics.


